![]() ![]() ![]() But this doesn't mean that we should shy away from addressing it, afraid of stepping on toes, afraid of what we don't know. These things mix here in an especially volatile way. At the same time, people of color in white-dominant spaces have struggled to develop the vocabularies of critical race studies and post-colonialism only to then be told to mind their tone. Polish history is filled with outsider groups minimizing, controlling, ignoring, and erasing the nation's unique ethnic and cultural character. Yes, writing about diversity and The Witcher 3 is especially complicated because of the perspectives involved. When a game made me spend a half hour of my real time every day just to keep my skin color on point, I was told that, no no, of course games have a problem with race, but why did I have to go after Animal Crossing. When we point out how a game leverages a history of racialized, coded imagery to elicit fear, people link us to wiki articles and explain the deep lore as justification. When we note that a game is filled with slurs and offensive caricatures, we’re told that we should be less offended because, hey, it's just satire. He also puts the boots to two other ideas behind pulling punches when it comes to criticism of games- targeting and timing: But most critique exists in between those two extremes. ![]() On the other end of the spectrum is critical work demanding that devs actually be “forced” to do things. On one end of the spectrum is absolute disconnect from influence: A writer pens long form essays about how developers should always do whatever they want. So, what if instead of thinking about all of this in terms of a binary relationship (either a critic forces someone to do something or they don’t), we thought about this on a spectrum. In his latest editorial in the "Why We Write Series", he tackles the importance of critique, the reasons behind it and the influence of games criticism and games as entertainment.įirst of all, he wants to dispel the notion of critics trying to "force changes" on unwary developers: ![]() Of a person frowning at a computer monitor, hands steepled.Īustin Walker has been a hot new hire for video game website Giant Bomb,and with his latest essay for the site, it's not hard to see why. Description: The word JUDGE looms over a stick figure drawing ![]()
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